![]() ![]() Good gameplay will pace the turret rotation with positioning and engagement, overriding the benefits of EM. For a long time, I took MAM1, HSM1, AAGM2, SGM2, CSM1, and MBM3, but I found giving up the concealment (to 12.3km) and increase in RoF in exchange for 3km of additional range and better maneuverability has provided me a lot more flexibility on positioning and targets.įrom my empirical experience that both EM and AR have negligible effect on ships that have fast-rotating turrets. I take MAM1, HSM1, AAGM2, PM2, SGM3, and GFCM2. I'm curious what choices you've made for your Roon upgrades. As you've pointed out, EL is great on KM cruisers since you're constantly changing shell types, and DC is great to boost spotting and AA. I much prefer taking a couple extra level-one skills instead as this gives me much better versatility and value to me and the team. I've always been perplexed why so many folks take EM on sub-25s turrets for heavy cruisers since it buys you less than a 10% improvement. In particular, thank you for not taking EM. I mount India X-Ray and Victor Lima signals to boost fire chance instead. I want the extra AA since I mount the KM hydro and not DF. The only difference between what you've selected and what I have is that I take BFT instead of DE. IMO (as a KM cruiser main), this is an excellent complement of skills for the Roon. ![]()
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